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Bibliography for our works on using AI methods for the development
and set-up of computer games
This is the complete bibliography of our reports and publications on
using AI techniques in and for the development of computer games.
When possible, we link to the papers on the publishers' web pages.
If this means that you cannot get access to the papers, just send us
an email with
the title of the paper(s) you are interest in and we will email
them to you.
Articles in books and journals:
Conference Proceedings
- Wehr, D. ; Denzinger, J.:
Mining game logs to create a playbook for unit AIs,
Proc. CIG 2015, Tainan, 2015, pp. 391-398
- Wiens, S. ; Denzinger, J. ; Paskaradevan, S.:
Creating large numbers of game AIs by learning behavior for
cooperating units,
Proc. CIG 2013, Niagara Falls, 2013, pp. 383-390.
- Paskaradevan, S. ; Denzinger, J.:
A hybrid cooperative behavior learning method for a rule-based
shout-ahead architecture,
Proc. IAT 2012, Macao, 2012, pp. 266-273.
- Williams-King, D. ; Denzinger, J. ; Aycock, J. ; Stephenson, B.:
The Gold Standard: Automatically Generating Puzzle Game
Levels,
Proc. AIIDE 2012, Palo Alto, 2012, pp. 191-196.
- Davison, T. ; Denzinger, J.:
The Huddle: Combining AI Techniques to Coordinate a Player's
Game Characters,
Proc. CIG 2012, Granada, 2012, pp. 203-210.
- Blackadar, M. ; Denzinger, J.:
Behavior Learning-based Testing of Starcraft Competition
Entries,
Proc. AIIDE 2011, Palo Alto, 2011, pp. 116-121.
- Nygren, N. ; Denzinger, J. ; Stephenson, B. ; Aycock, J.:
User-preference-based automated level generation for platform
games,
Proc. CIG 2011, Seoul, 2011, pp. 55-62.
- Atalla, M. ; Denzinger, J.:
Improving Testing of Multi-Unit Computer Players for Unwanted
Behavior using Coordination Macros,
Proc. CIG-09, Milan, 2009, pp. 355-362.
- Fink, A. ; Denzinger, J. ; Aycock, J.:
Extracting NPC behavior from computer games using computer
vision and machine learning techniques,
Proc. CIG-07, Hawaii, IEEE Press, 2007, pp. 24-31.
- Denzinger, J. ; Loose, K. ; Gates, D. ; Buchanan, J.:
Dealing with parameterized actions in behavior testing of
commercial computer games,
Proc. IEEE 2005 Symposium on Computational Intelligence and
Games (CIG-05), Colchester, 2005, pp. 51-58.
- Denzinger, J. ; Winder, C.:
Combining coaching and learning to create cooperative character
behavior,
Proc. IEEE 2005 Symposium on Computational Intelligence and
Games (CIG-05), Colchester, 2005, pp. 78-85.
- Chan, B. ; Denzinger, J. ; Gates, D. ; Loose, K. ; Buchanan, J.:
Evolutionary behavior testing of commercial computer games,
Proc. CEC 2004, Portland, 2004, pp. 125-132.
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Last Change: 21/3/2017
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