We present the idea of using variants of simple games as an easy additional application area to establish generality of AI concepts. We substantiate this idea by using multi-hammer Whack-a-mole as application area for the efficiency improvement advisor and extended efficiency improvement advisor concepts for self-organizing multi-agent systems. Both concepts have previously been applied to pickup-and-delivery problems and were claimed to be general concepts for improving solving dynamic task fulfillment problems. Our experiments with multi-hammer Whack-a-mole show similar improvements to the other area for both concepts, giving credit to the generality claim.
Generated: 30/9/19